Halo Live Player Count (All Titles)
The Halo franchise recorded 1,825 average monthly active players on Steam in November 2025 for Halo Infinite, with the Master Chief Collection reaching 5,404 average players. Since November 2021, Halo Infinite peaked at 256,619 concurrent players on Steam.
Across all Halo titles, the franchise generated over $10 billion in lifetime revenue as of 2024, with 81 million copies sold worldwide. The series maintains a dedicated player base spanning multiple platforms including Xbox, PC, and cloud gaming services.
Live Halo Player Counter
Halo Key Statistics
- Halo Infinite has approximately 1,825 average daily active players on Steam as of November 2025
- The franchise has sold over 81 million copies worldwide since 2001
- Total franchise revenue reached $10 billion, including $1.8 billion from merchandise alone
- Halo: The Master Chief Collection averages 5,404 daily players on Steam in November 2025
- United States represents 49.91% of the Halo player base
Halo Live Monthly Player Count
| Month | Halo Infinite Average Players | Halo Infinite Peak Players |
|---|---|---|
| November 2025 | 1,946 | 3,893 |
| October 2025 | 1,848 | 3,790 |
| September 2025 | 1,874 | 3,832 |
| August 2025 | 1,999 | 5,012 |
| July 2025 | 1,784 | 3,676 |
| June 2025 | 2,064 | 4,702 |
| May 2025 | 2,018 | 4,453 |
| April 2025 | 1,856 | 4,002 |
| March 2025 | 2,161 | 4,826 |
| February 2025 | 2,442 | 7,171 |
| January 2025 | 2,615 | 6,807 |
| December 2024 | 2,170 | 4,523 |
Halo Available Platforms
| Platform | Available |
|---|---|
| Windows | Yes |
| Linux | No |
| Mac | No |
| Xbox One/Series | Yes |
| PlayStation 3/4/5 | Announced for PS5 |
| Nintendo Switch | No |
| Android | Via Cloud Gaming |
| iOS | Via Cloud Gaming |
Halo Player Distribution by Region
| Rank | Country | Interest Level |
|---|---|---|
| 1 | United States | 49.91% |
| 2 | United Kingdom | 10.40% |
| 3 | Canada | 5.87% |
| 4 | Australia | 3.55% |
| 5 | Mexico | 3.30% |
| 6-10 | Other Countries | 26.97% |
Halo Twitch Streaming Statistics
Halo maintains an active presence on Twitch with regular streams from both professional players and content creators. The Halo Championship Series continues to drive viewership spikes during major tournaments.
| Metric | Value |
|---|---|
| Peak Viewers (HWC 2024) | 101,800 |
| Average Viewers | 1,814 |
| Total Watch Hours (2025) | 13.2 Million |
| Twitch Followers | 753,640 |
Halo Global Player Spending
The Halo franchise revenue reflects both game sales and extensive merchandise operations. Microsoft reported total franchise revenue exceeding $10 billion, with merchandise accounting for $1.8 billion of that figure.
| Metric | Amount |
|---|---|
| Total Franchise Revenue | $10 Billion |
| Game Sales Revenue | $8.2 Billion |
| Merchandise Revenue | $1.8 Billion |
| Total Registered Users | 30 Million+ |
| Total Copies Sold | 81 Million |
Halo Annual Revenue
The franchise experienced significant revenue growth from 2001 through 2015, with major releases driving substantial year-over-year increases. Halo 5: Guardians generated over $400 million in its first week in 2015, setting records for the Xbox platform.
| Period | Major Release | Revenue Milestone |
|---|---|---|
| 2001-2004 | Halo: Combat Evolved, Halo 2 | $1.0 Billion |
| 2007-2009 | Halo 3 | $2.0 Billion |
| 2012 | Halo 4 | $3.4 Billion |
| 2015 | Halo 5: Guardians | $5.0 Billion |
| 2021-2024 | Halo Infinite | $10.0 Billion |
Is Halo Down Right Now?
| Service | Status |
|---|---|
| Matchmaking Status | Online |
| Web Server Status | Online |
| Regional Server Status | Online |
About Halo
Halo is a first-person shooter franchise developed by Bungie (2001-2010) and 343 Industries (2011-2024), now Halo Studios. The series launched November 15, 2001 with Halo: Combat Evolved alongside the original Xbox console.
Players assume the role of Master Chief Petty Officer John-117, a supersoldier Spartan fighting against the alien Covenant alliance and parasitic Flood. Core gameplay combines vehicular combat, weapons variety, and regenerating shields across campaign missions and multiplayer modes.
The franchise features diverse game modes including Campaign (single-player and co-op), Arena multiplayer, Big Team Battle, and Forge (custom map creation). Halo introduced features like limited weapon carrying, regenerating health, and integrated matchmaking that became industry standards.
Halo Player Demographics
| Age Group | Percentage |
|---|---|
| 10-20 | 28% |
| 21-35 | 41% |
| 36-50 | 25% |
| 51-65 | 3% |
| 65+ | 3% |
| Gender | Percentage |
|---|---|
| Male | 67% |
| Female | 33% |
FAQ
How many people play Halo right now?
Halo Infinite averages around 1,825 concurrent players on Steam as of November 2025. The Master Chief Collection maintains approximately 5,404 average players. Total active players across all platforms including Xbox and cloud gaming is significantly higher.
What is the Halo peak player count?
Halo Infinite reached its all-time peak of 256,619 concurrent players on Steam in November 2021 during its launch. The Master Chief Collection peaked at 93,305 concurrent players in December 2019.
Is Halo cross-platform?
Yes, Halo Infinite supports cross-platform play between Xbox consoles and PC via Steam and Microsoft Store. Players can compete together regardless of their platform, with crossplay enabled by default in matchmaking.
How much revenue has Halo generated?
The Halo franchise has generated over $10 billion in total revenue since 2001, with 81 million copies sold worldwide. This includes $8.2 billion from game sales and $1.8 billion from merchandise, books, and licensing.
What platforms can I play Halo on?
Halo games are available on Xbox consoles (One, Series X/S) and Windows PC via Steam and Microsoft Store. Halo Infinite is free-to-play for multiplayer. A PlayStation 5 version has been announced for future release.
Sources:
Steam Charts – Halo Infinite Statistics
Player Counter – Halo Live Count
Esports Charts – Halo Viewership
Statista – Halo Franchise Sales
