Founded by avid gamers, PlayerCounter set out to track how many players were actually playing some of the most popular games today. We had a natural urge of curiosity to know how big the gaming scene was actually growing.
“But muh stats aren’t accurate” TikTokers and YouTubers who have not spent a day in their life coding algorithms think they have all the answers to our player count accuracy. PlayerCounter takes into account ALL type of platforms AND players all around the WORLD in REAL TIME. We are not perfect, but our team is doing the best we can at tracking. Thousands of players log on and off at any given time GLOBALLY. Numbers shift. If you can program the algo better, step up. Walk a day in our shoes before throwing shade and then you can go make your uninformed videos. Cheers! – The PC Team
After searching and searching for game stats, we realized that no one had any really good statistics or player counts on much of anything. Being stunned, we had to take action.
Welcome to PlayerCounter, where a bunch of gaming nerds with half-baked programmer skills got together to find a way of tracking player counts of online games.
After a few months of playing around and finding what worked, our group of misfits got better at tracking the network traffic of popular games and eventually our Gohost (pronounced “Ghost”) Network Protocol technology, otherwise known as GNP, came together. It’s not perfect but it is closer than anything we found.
GNP is being constantly improved and we thought other gamers might want to see player counts too, because quite frankly – the stats are amazzzzinnngggg and it was easier to present the data in web form.
Have fun, play good games, and we’re glad you cared enough to stop by this section of PlayerCounter to learn more us.