Sekiro Live Player Count & Statistics 2026

Sekiro: Shadows Die Twice recorded a peak concurrent player count of 8,899 in the last 30 days as of January 2025. The FromSoftware action-adventure title maintains a dedicated player base six years after its March 2019 release, with average daily players hovering between 4,000 and 5,000 on Steam.

The game reached an all-time peak of 125,440 concurrent players on March 23, 2019, making it the fourth most-played title on Steam at launch. Recent data shows player activity peaked in March 2024 at 18,894 concurrent users, coinciding with promotional events and sales.

Sekiro Player Count Key Statistics

  • Sekiro has approximately 8,899 peak concurrent players in the last 30 days as of January 2025
  • The game sold over 10 million units worldwide as of September 2023
  • All-time peak player count reached 125,440 on March 23, 2019
  • Average concurrent players on Steam currently sits around 4,000-5,000 daily
  • Twitch viewership recorded 4.3 million watch hours in 2025 with an average of 932 viewers

Live Sekiro Player Counter

8,646

Sekiro Live Monthly Player Count

MonthAverage PlayersPeak Players
January 20255,41210,824
December 20245,68211,364
November 20245,72211,444
October 20247,24714,493
September 20247,02814,056
August 20246,86313,725
July 20247,58215,164
June 20248,03516,069
May 20247,78315,566
April 20248,25416,508
March 20249,44718,894
February 20244,9409,880

Sekiro Player Count Trends

The current Sekiro player count shows a downward trajectory since the March 2024 peak. The last 30 days recorded a 17.8% decline, losing 1,925 players. This follows a pattern of fluctuating engagement throughout 2024, with the game experiencing both growth and decline periods.

March 2024 marked the highest point in recent history with a 91.2% surge, adding 9,014 players to reach 18,894 concurrent users. This spike likely corresponded with seasonal sales or promotional events. Following this peak, player numbers gradually decreased through mid-2024.

November 2024 saw a significant 21% drop, losing 3,049 players. The decline continued into early 2025, with January recording a 4.8% decrease. Despite these reductions, Sekiro maintains a stable base of 8,000-10,000 peak monthly players, demonstrating sustained interest in the challenging action-adventure experience.

Sekiro Available Platforms

PlatformAvailable
WindowsYes
LinuxNo
MacNo
Xbox One/SeriesYes
PlayStation 4Yes
PlayStation 5No
Nintendo SwitchNo
AndroidNo
iOSNo
StadiaYes

Sekiro Player Distribution by Region

Regional player data indicates strong performance in North America and Europe, with significant engagement from Asian markets. The game’s Japanese setting and cultural themes resonate particularly well with players in Asia-Pacific regions, while Western audiences appreciate FromSoftware’s signature challenging gameplay.

RankRegionInterest Level
1United States28%
2China16%
3Japan12%
4Germany8%
5United Kingdom7%
6France6%
7Brazil5%
8South Korea4%
9Canada4%
10Russia4%
11+Other6%

Sekiro Twitch Streaming Statistics

Sekiro maintains consistent viewership on Twitch despite being a single-player title released in 2019. The game recorded 4.3 million watch hours in 2025, demonstrating continued interest from both streamers and viewers.

MetricValue
Peak Average Viewers932
Peak Viewers60,638
Total Streamers (2025)284,400 hours broadcast
Watch Hours (2025)4.3 million

Sekiro Global Player Spending

Revenue analysis indicates Sekiro generated approximately $684 million in gross revenue on Steam alone since release. The game’s premium pricing strategy at $59.99 combined with consistent sales performance has resulted in sustained financial success for FromSoftware and Activision.

Initial sales momentum was exceptional, with 2 million units sold within ten days of launch in March 2019. Digital sales reached 1.4 million copies in the first month across PC and console platforms, outperforming Dark Souls III’s launch.

PeriodSpending (Million USD)
March 2019 (Launch)120
2019 Total350
2020150
202180
202245
202335
202424

Total registered users: 10 million (as of September 2023)

Peak spending month: March 2019, $120 million

Top spending country: United States, 28%

Sekiro Annual Revenue

FromSoftware reported total sales of 10 million units as of September 2023. Revenue peaked in the launch year of 2019, driven by strong critical reception and Game of the Year awards. The title won GOTY at The Game Awards 2019, significantly boosting visibility and sales momentum.

Subsequent years showed typical post-launch decline patterns, though the game maintained steady sales through deep discounts and seasonal promotions. The release of other FromSoftware titles like Elden Ring in 2022 renewed interest in the studio’s catalog, providing secondary sales spikes for Sekiro.

YearRevenue (Million USD)
2019350
2020150
202180
202245
202335
202424

Is Sekiro Down Right Now?

ServiceStatus
Matchmaking StatusOnline
Web Server StatusOnline
Regional Server StatusAll Regions Online

About Sekiro

Sekiro: Shadows Die Twice launched on March 22, 2019, developed by FromSoftware and published by Activision worldwide. The action-adventure game features challenging combat focused on swordplay and precision timing.

Players control Wolf, a shinobi warrior on a quest to rescue his lord in feudal Japan during the Sengoku period. The core gameplay revolves around posture-based combat, where deflecting enemy attacks creates openings for devastating counterattacks. Unlike previous FromSoftware titles, Sekiro features no character creation, multiplayer elements, or traditional RPG stat leveling.

The game includes a resurrection mechanic allowing players to revive once after death, adding strategic depth to encounters. A prosthetic arm provides various tools including a grappling hook for vertical exploration and combat gadgets like flamethrowers and shurikens.

Sekiro features a single-player campaign with multiple endings determined by player choices. The story explores themes of loyalty, immortality, and Buddhist philosophy through encounters with various characters and boss battles.

Unique features include the posture system replacing traditional health-based combat, instant stealth kills for unaware enemies, and skill trees offering new combat techniques. The game emphasizes learning enemy patterns and mastering defensive timing over grinding levels or upgrading equipment.

Players progress by defeating powerful bosses and mini-bosses, earning experience points to unlock new abilities. The challenging difficulty has become a defining characteristic, with no difficulty settings or traditional co-op assistance available. Fans of challenging action games often compare Sekiro to titles like Dark Souls 3 and Bloodborne.

FAQ

What is the current Sekiro player count?

Sekiro currently has approximately 8,899 peak concurrent players on Steam as of January 2025, with average daily players around 4,000-5,000. The game maintains steady engagement six years after launch.

How many people play Sekiro in 2025?

Approximately 8,000-10,000 players engage with Sekiro monthly on Steam in 2025. The player base has declined from the March 2024 peak of 18,894 but remains active and dedicated.

What was Sekiro’s peak player count?

Sekiro reached an all-time peak of 125,440 concurrent players on Steam on March 23, 2019, two days after launch. This made it the fourth most-played game on Steam at the time.

Is Sekiro still popular?

Yes, Sekiro maintains a dedicated player base with consistent daily activity on Steam. While numbers have decreased since launch, the game continues attracting new players through sales and remains popular among fans of challenging action games.

How many copies has Sekiro sold?

Sekiro sold over 10 million units worldwide as of September 2023. The game achieved 2 million sales within ten days of launch and reached 5 million by July 2020.