VRChat Live Player Count and Statistics 2026

VRChat reached a record peak of 136,567 concurrent users on January 1, 2025, marking a 30% year-over-year increase from 2024. The social virtual reality platform recorded 66,824 peak players on Steam alone during this period. VRChat currently maintains an average of 43,000 concurrent players, demonstrating sustained growth since its 2014 release.

The platform has raised $95.2 million in total funding and launched its creator economy marketplace in 2025. VRChat supports cross-platform play across Windows, macOS, Linux, and VR headsets including Meta Quest.

VRChat Key Statistics

  • VRChat recorded 136,567 peak concurrent users globally on January 1, 2025
  • VRChat has approximately 8.2 million registered users as of 2025
  • VRChat average concurrent player count stands at 43,000 players
  • VRChat raised $95.2 million in funding through 10 rounds
  • VRChat platform supports three regional servers across US, EU, and Japan

Live VRChat Player Counter

43,125

VRChat Live Monthly Player Count

MonthVRChat Average PlayersVRChat Peak Players
Last 30 days62,50066,824
Dec 202452,80056,000
Nov 202450,10053,102
Oct 202448,60051,507
Sep 202446,80049,579
Aug 202444,40047,030
Jul 202441,90044,448
Jun 202443,50046,037
May 202440,40042,751
Apr 202441,20043,644
Mar 202441,60044,039
Feb 202440,20042,557

VRChat Available Platforms

PlatformAvailable
WindowsYes
LinuxYes
MacYes
Xbox One/SeriesNo
PlayStation 3/4/5No
Nintendo SwitchNo
AndroidYes (Quest)
iOSComing Soon

VRChat Player Distribution by Region

RankCountryInterest Level
1Japan27%
2United States35%
3Germany6%
4United Kingdom5%
5France4%
6Canada3%
7South Korea3%
8Russia3%
9Australia2%
10Netherlands2%
11+Other Countries10%

VRChat Twitch Streaming Statistics

MetricValue
Peak Avg Viewers3,652
Peak Viewers52,690
Total Streamers6,430
Watch Hours (2025)24.4 Million

VRChat Global Player Spending

VRChat launched its creator economy in 2025, allowing creators to monetize avatars and worlds directly within the platform. The marketplace enables users to purchase content using VRChat Credits, with creators retaining the majority of revenue from sales.

MetricValue
Total Registered Users8.2 Million
Estimated Monthly Revenue$2-3 Million
Top Spending CountryUnited States (35%)

VRChat Annual Revenue

VRChat generates revenue through VRChat Plus subscriptions and its creator economy marketplace launched in 2025. The platform raised $80 million in Series D funding in June 2021 and has secured $95.2 million in total funding. Revenue streams include subscription fees and transaction commissions from the creator marketplace.

YearRevenue (Million USD)
2024$28
2023$24
2022$20
2021$16

Is VRChat Down Right Now?

ServiceStatus
Matchmaking StatusOnline
Web Server StatusOnline
US Regional ServerOnline
EU Regional ServerOnline
JP Regional ServerOnline

About VRChat

VRChat launched on January 16, 2014, developed and published by VRChat Inc. The social virtual reality platform allows users to create custom avatars and explore user-generated worlds in immersive 3D environments.

Players interact through voice chat and full-body tracking in virtual spaces ranging from social hangouts to interactive games. The platform supports both VR headset users and desktop players, enabling cross-platform social experiences. VRChat offers unlimited world creation tools through Unity integration.

The creator economy allows users to monetize avatars, worlds, and group content directly within the platform. Players progress by building social connections, creating content, and participating in community events. VRChat distinguishes itself through complete user-generated content freedom and robust social features including friend systems and instance management.

FAQ

How many people play VRChat currently?

VRChat maintains approximately 43,000 concurrent players on average with peaks reaching 66,824 on Steam alone. The platform recorded 136,567 total concurrent users globally on January 1, 2025.

Is VRChat cross platform?

Yes, VRChat supports cross-platform play across Windows, macOS, Linux, and VR headsets including Meta Quest, Valve Index, and HTC Vive. Desktop and VR users can interact in the same worlds.

What is the VRChat peak player count?

VRChat achieved an all-time peak of 136,567 concurrent users on January 1, 2025. On Steam specifically, the peak reached 66,824 players, marking a 30% increase from the previous year.

How does VRChat make money?

VRChat generates revenue through VRChat Plus monthly subscriptions and its creator economy marketplace launched in 2025. The platform takes commission from creator sales of avatars and world content.

What platforms can you play VRChat on?

VRChat is available on Windows, macOS, Linux, and Android via Meta Quest headsets. The game supports both VR headsets and desktop play without VR equipment required for participation.

Sources:
Steam Charts VRChat Statistics
TwitchTracker VRChat Data
VRChat Growth Analysis
VRChat Financial Information