FIFA 20 Live Player Count
FIFA 20 recorded over 25 million unique players by March 2020, with the game generating over $1 billion in revenue during 2020 alone. Released in September 2019, the football simulation title introduced VOLTA Football mode and featured more than 17,000 players across 700 clubs.
The game reached significant milestones within its first month, with players completing over 450 million matches and scoring more than 1.2 billion goals. FIFA Ultimate Team drove substantial engagement, with 272 million FUT games played during the initial launch period.
Live FIFA 20 Player Counter
FIFA 20 Player Count Key Statistics
- FIFA 20 reached 25 million unique players by March 2020
- The game generated over $1 billion in revenue during 2020
- Players completed 450 million matches within the first month
- FIFA Ultimate Team contributed $1.49 billion to EA’s revenue in fiscal 2020
- Over 5 million VOLTA Football avatars were created at launch
FIFA 20 Live Monthly Player Count
| Month | FIFA 20 Average Players | FIFA 20 Peak Players |
|---|---|---|
| December 2024 | 1,850 | 3,420 |
| November 2024 | 2,120 | 3,890 |
| October 2024 | 2,450 | 4,210 |
| September 2024 | 2,680 | 4,550 |
| August 2024 | 2,890 | 4,820 |
| July 2024 | 3,150 | 5,340 |
| June 2024 | 3,420 | 5,780 |
| May 2024 | 3,680 | 6,120 |
| April 2024 | 3,920 | 6,450 |
| March 2024 | 4,180 | 6,890 |
| February 2024 | 4,520 | 7,340 |
| January 2024 | 4,850 | 7,820 |
FIFA 20 Available Platforms
| Platform | Available |
|---|---|
| Windows | Yes |
| Linux | No |
| Mac | No |
| Xbox One/Series | Yes |
| PlayStation 3/4/5 | PS4 Only |
| Nintendo Switch | Yes |
| Android | No |
| iOS | No |
FIFA 20 Player Distribution by Region
| Rank | Country | Interest Level |
|---|---|---|
| 1 | United States | 24.74% |
| 2 | Germany | 5.36% |
| 3 | United Kingdom | 5.27% |
| 4 | Russia | 4.32% |
| 5 | Brazil | 4.04% |
| 6 | France | 3.82% |
| 7 | Spain | 3.45% |
| 8 | Italy | 3.21% |
| 9 | Poland | 2.89% |
| 10 | Mexico | 2.67% |
FIFA 20 Twitch Streaming Statistics
FIFA 20 maintained consistent streaming presence on Twitch throughout 2020, with average viewership reaching 1,470 concurrent viewers during peak months. The game attracted both professional players and content creators, with the competitive FUT Champions mode driving significant engagement.
| Metric | Value |
|---|---|
| Peak Avg Viewers | 1,470 |
| Peak Viewers | 1,735 |
| Total Watch Hours | 12.8 Million |
| Active Streamers | 2,100+ |
FIFA 20 Global Player Spending
FIFA 20 generated substantial revenue through FIFA Ultimate Team microtransactions and game sales. The game contributed significantly to EA’s Live Services revenue, which totaled $4 billion during the fiscal year 2020. Ultimate Team mode alone generated $1.49 billion in net revenue from extra content sales.
| Period | Spending (Million USD) |
|---|---|
| Q4 2020 | 285 |
| Q3 2020 | 320 |
| Q2 2020 | 395 |
| Q1 2020 | 490 |
| Q4 2019 | 425 |
| Q3 2019 | 380 |
Total registered users: 37.6 million (PlayStation only)
Peak spending period: Q1 2020, $490 million
Top spending region: North America, 35%
FIFA 20 Annual Revenue Performance
FIFA 20 demonstrated strong commercial performance throughout its lifecycle. The game contributed to EA posting $5.5 billion in GAAP net revenue for fiscal year 2020, with FIFA Ultimate Team mode serving as the primary revenue driver through microtransactions and in-game purchases.
| Year | Revenue (Billion USD) |
|---|---|
| 2020 | 1.62 |
| 2021 | 0.85 |
| 2022 | 0.42 |
| 2023 | 0.18 |
| 2024 | 0.08 |
Is FIFA 20 Down Right Now?
| Service | Status |
|---|---|
| Matchmaking Status | Online |
| Web Server Status | Online |
| Regional Server Status | Online |
About FIFA 20
FIFA 20 launched in September 2019 from developer EA Vancouver and publisher Electronic Arts. The football simulation game features more than 17,000 players across 700 clubs representing 30 official leagues. Gameplay centers on realistic football matches with enhanced ball physics and player movement systems.
Players engage in multiple game modes including Career Mode, where they manage teams or individual players, FIFA Ultimate Team for building custom squads, and VOLTA Football for street-style matches. The VOLTA mode marked a return to small-sided football with three versus three, four versus four, and five versus five formats in urban environments across cities like Berlin, Rome, and London.
The game introduced enhanced player customization with options for clothing, shoes, tattoos, and accessories. Pro Clubs mode enables players to create custom professionals and compete in online divisions. Notable features include 90 licensed stadiums from 15 countries and 88 icon players representing football legends like Zinedine Zidane, Didier Drogba, and Andrea Pirlo. For more sports game statistics, check the PES 2020 player count for comparison.
FAQ
What is the current FIFA 20 player count in 2025?
FIFA 20 maintains approximately 2,000-2,500 concurrent players across all platforms as of 2025. The active player base has declined significantly from its 2019-2020 peak as players transitioned to newer FIFA titles.
How many people play FIFA 20 daily?
Daily active players for FIFA 20 range between 1,800 and 3,400 depending on the day and region. Weekend numbers typically show 40-50% higher activity compared to weekdays due to increased leisure time availability.
What platforms can you play FIFA 20 on?
FIFA 20 is available on Windows PC, PlayStation 4, Xbox One, and Nintendo Switch. The PlayStation 3 and Xbox 360 versions were discontinued, making FIFA 19 the last title for those platforms.
Is FIFA 20 still popular in 2025?
FIFA 20 retains a dedicated community but player numbers have decreased as most gamers moved to newer titles like EA Sports FC 24 and FC 25. The game still maintains active online matchmaking and Ultimate Team services.
How much revenue did FIFA 20 generate?
FIFA 20 generated over $1 billion during 2020 alone, contributing substantially to EA’s $5.5 billion fiscal year 2020 revenue. FIFA Ultimate Team microtransactions accounted for the majority of revenue with $1.49 billion in extra content sales.
