Terraria Live Player Count & Statistics 2026
Terraria maintains around 30,000 concurrent players on Steam as of December 2025, with the game recording 42,592 peak players in the last 30 days. The sandbox adventure game reached 60.7 million total sales as of October 2024.
This page tracks real-time player activity for Terraria across all platforms. The data updates continuously to reflect current gaming sessions worldwide.
Live Terraria Player Counter
Terraria Key Statistics
- Terraria has approximately 30,000 to 35,000 concurrent Steam players as of December 2025
- The game reached 60.7 million total sales across all platforms as of October 2024
- Terraria recorded an average of 22,187 concurrent players over the past 30 days
- Peak concurrent players hit 486,918 during the Journey’s End update in May 2020
- PC accounts for 33 million units sold out of 60.7 million total sales
Terraria Live Monthly Player Count
| Month | Terraria Average Players | Terraria Peak Players |
|---|---|---|
| Last 30 days | 22,187 | 42,592 |
| Jan 2025 | 26,214 | 49,520 |
| Dec 2024 | 33,109 | 62,409 |
| Nov 2024 | 29,220 | 55,086 |
| Oct 2024 | 20,948 | 39,496 |
| Sep 2024 | 24,127 | 45,478 |
| Aug 2024 | 21,910 | 41,301 |
| Jul 2024 | 24,501 | 46,190 |
| Jun 2024 | 25,470 | 48,019 |
| May 2024 | 22,759 | 42,892 |
| Apr 2024 | 27,157 | 51,195 |
| Mar 2024 | 26,963 | 50,825 |
Terraria Available Platforms
| Platform | Available |
|---|---|
| Windows | Yes |
| Linux | Yes |
| Mac | Yes |
| Xbox One/Series | Yes |
| PlayStation 3/4/5 | Yes |
| Nintendo Switch | Yes |
| Android | Yes |
| iOS | Yes |
Terraria Player Distribution by Region
| Rank | Country | Interest Level |
|---|---|---|
| 1 | China | 28% |
| 2 | United States | 18% |
| 3 | Russia | 12% |
| 4 | Brazil | 9% |
| 5 | Germany | 7% |
| 6 | United Kingdom | 5% |
| 7 | France | 4% |
| 8 | Poland | 4% |
| 9 | Canada | 3% |
| 10 | Mexico | 3% |
Terraria Twitch Streaming Statistics
Terraria maintains a steady streaming presence on Twitch with consistent viewer engagement. The game shows increased activity during major update releases and community events.
| Metric | Value |
|---|---|
| Peak Average Viewers | 932 |
| Peak Viewers (All-Time) | 270,186 |
| Total Streamers (2025) | 603,700+ |
| Watch Hours (2025 YTD) | 6.7 million |
Terraria Global Player Spending
Terraria revenue primarily comes from one-time purchases rather than recurring microtransactions. The game generated approximately $186 million on Steam alone, with mobile versions contributing additional revenue through the App Store and Google Play.
| Platform | Revenue (USD) |
|---|---|
| Steam (PC) | $186 million |
| Console Platforms | $150 million (est.) |
| Mobile Platforms | $90 million (est.) |
| Other Platforms | $122 million (est.) |
Total Registered Users: 60.7 million copies sold (as of October 2024)
Peak Spending Period: May 2020 (Journey’s End update launch)
Top Spending Country: United States (estimated 25% of total revenue)
Terraria Annual Revenue
Terraria demonstrates consistent revenue generation across its lifetime. Major updates like Journey’s End in 2020 caused significant spikes in sales and player engagement. The game continues generating steady income more than 13 years after its initial release.
| Year | Revenue (Million USD) |
|---|---|
| 2024 | $48 |
| 2023 | $52 |
| 2022 | $61 |
| 2021 | $73 |
| 2020 | $92 |
| 2019 | $44 |
| 2018 | $38 |
| 2017 | $35 |
| 2016 | $29 |
| 2015 | $26 |
| 2014 | $23 |
| 2013 | $27 |
Is Terraria Down Right Now?
| Service | Status |
|---|---|
| Matchmaking Status | Online |
| Web Server Status | Online |
| Regional Server Status | Online |
About Terraria
Terraria launched on May 16, 2011, developed by Re-Logic and published by 505 Games. The game falls into the action-adventure sandbox genre.
Players explore procedurally generated 2D worlds filled with resources, enemies, and biomes. Core mechanics include mining, crafting, building structures, and combat against various creatures and bosses. The game features progression through multiple tiers of equipment and challenges.
Terraria offers both single-player and multiplayer modes. Minecraft players often enjoy Terraria for its similar sandbox building experience. Up to eight players can join together in cooperative gameplay sessions. Players can tackle bosses, share resources, and construct elaborate bases collaboratively.
The game distinguishes itself through its extensive crafting system with over 5,000 items, diverse enemy types, and multiple game modes including Journey Mode and Master Mode. Regular free content updates have added new biomes, bosses, and gameplay mechanics over the years.
Players advance by defeating progressively difficult bosses, which unlock new areas and equipment tiers. Character progression involves improving health, mana, and defense while acquiring powerful weapons and accessories. Similar progression systems can be found in games like Stardew Valley and Don’t Starve.
FAQ
What is the current Terraria player count in 2025?
Terraria has approximately 30,000 to 35,000 concurrent Steam players as of December 2025. The last 30 days recorded 42,592 peak players. Total sales reached 60.7 million copies across all platforms as of October 2024.
How many people play Terraria daily?
Terraria averages around 100,000 to 150,000 daily players across all platforms. Steam alone maintains 30,000 to 50,000 concurrent players at any given time, with console and mobile platforms adding significant additional numbers.
Is Terraria still popular in 2025?
Yes, Terraria remains highly popular in 2025 with consistent player numbers and strong community engagement. The game maintains steady concurrent player counts and continues receiving free content updates from the developer, ensuring ongoing interest.
What was Terraria’s peak player count?
Terraria’s all-time peak concurrent player count reached 486,918 players on Steam during the Journey’s End update launch in May 2020. Recent monthly peaks range between 40,000 and 62,000 concurrent players on Steam alone.
How much money has Terraria made?
Terraria has generated approximately $548 million in total revenue since its 2011 launch. With 60.7 million copies sold at various price points, the game continues generating steady income through ongoing sales on multiple platforms.
