The Elder Scrolls Online Live Player Count & Statistics 2024
The Elder Scrolls Online player count reached 26 million registered players as of April 2025, establishing the MMORPG as one of the most successful live-service games in the industry. ZeniMax Online Studios’ title generates approximately $15 million in monthly revenue and has accumulated over $2 billion in lifetime earnings since its April 2014 launch.
This page tracks the current Elder Scrolls Online player count, including Steam concurrent players, monthly active users, and peak player statistics. The ESO player count today reflects consistent engagement across PC, PlayStation, and Xbox platforms.
Live Elder Scrolls Online Player Counter
Elder Scrolls Online Key Statistics 2025
- The Elder Scrolls Online has 26 million total registered players as of April 2025
- ESO generates $15 million in monthly revenue and has earned $2 billion lifetime
- Steam average player count stands at 9,848 with a peak of 17,890 in the last 30 days
- The all-time peak Elder Scrolls Online player count reached 49,061 on Steam in April 2020
- United States leads regional distribution with 24.49% of the ESO player base
Elder Scrolls Online Live Monthly Player Count
The Elder Scrolls Online monthly player count on Steam shows steady engagement throughout 2025. The average ESO player count fluctuates between 9,000 and 13,000 concurrent users, with peak moments during major content updates and seasonal events.
| Month | Elder Scrolls Online Average Players | Elder Scrolls Online Peak Players |
|---|---|---|
| November 2025 | 9,848 | 17,890 |
| August 2025 | 10,143 | 17,890 |
| July 2025 | 10,237 | 17,083 |
| June 2025 | 13,158 | 26,467 |
| May 2025 | 13,203 | 22,800 |
| April 2025 | 12,463 | 20,750 |
| March 2025 | 10,923 | 19,385 |
| February 2025 | 11,236 | 20,198 |
| January 2025 | 11,098 | 19,833 |
| December 2024 | 10,301 | 16,249 |
| November 2024 | 9,960 | 16,563 |
| October 2024 | 10,409 | 17,910 |
Elder Scrolls Online Available Platforms
The Elder Scrolls Online is available on major gaming platforms including PC, Mac, and current-generation consoles. Cross-play functionality is not supported, meaning players on different platforms cannot group together. The Fallout 76 player count shows similar platform distribution patterns among Bethesda titles.
| Platform | Available |
|---|---|
| Windows | Yes |
| Mac | Yes |
| Linux | No |
| Xbox One/Series X|S | Yes |
| PlayStation 4/5 | Yes |
| Nintendo Switch | No |
| Android | No |
| iOS | No |
Elder Scrolls Online Player Distribution by Region
The Elder Scrolls Online player count by country reveals strong Western market dominance. North America and Europe represent the majority of the active ESO player base, with the United States leading all regions.
| Rank | Country | Interest Level |
|---|---|---|
| 1 | United States | 24.49% |
| 2 | Germany | 10.32% |
| 3 | United Kingdom | 8.27% |
| 4 | Russia | 6.07% |
| 5 | France | 4.19% |
| 6 | Canada | 3.85% |
| 7 | Australia | 3.21% |
| 8 | Brazil | 2.94% |
| 9 | Poland | 2.67% |
| 10 | Netherlands | 2.41% |
Elder Scrolls Online Twitch Streaming Statistics
ESO maintains a dedicated streaming community on Twitch with consistent viewership throughout 2025. The game averages around 1,100 concurrent viewers with periodic spikes during major events and content releases. Compared to the Final Fantasy XIV player count, ESO represents a smaller but stable streaming presence in the MMORPG category.
| Metric | Value |
|---|---|
| Peak Average Viewers | 1,241 |
| Peak Viewers (2025) | 54,526 |
| Total Hours Watched (2025) | 8.8 Million |
| Hours Broadcast (2025) | 635,300 |
Elder Scrolls Online Global Player Spending
The Elder Scrolls Online revenue model combines base game sales, optional ESO Plus subscriptions at $14.99 monthly, and Crown Store microtransactions. Monthly revenue has remained consistent at approximately $15 million for over a decade, demonstrating stable player spending habits.
| Metric | Value |
|---|---|
| Total Registered Users | 26 Million |
| Monthly Revenue Average | $15 Million |
| Lifetime Revenue | $2 Billion+ |
| Top Spending Region | United States (24.49%) |
Elder Scrolls Online Annual Revenue
ZeniMax Online Studios confirmed at GDC 2024 that ESO has generated over $2 billion in cumulative consumer spend since launching in 2014. This places The Elder Scrolls Online among the most financially successful MMORPGs alongside Star Wars: The Old Republic and other long-running titles. The consistent $15 million monthly revenue translates to approximately $180 million annually.
| Year | Estimated Revenue (Million USD) |
|---|---|
| 2025 (Projected) | $180 |
| 2024 | $180 |
| 2023 | $180 |
| 2022 | $180 |
| 2021 | $180 |
| 2020 | $200 |
| 2019 | $175 |
| 2018 | $165 |
| 2017 | $155 |
| 2016 | $145 |
| 2015 | $130 |
| 2014 | $110 |
Is Elder Scrolls Online Down Right Now?
The Elder Scrolls Online operates on separate megaservers for North America and Europe across PC/Mac, PlayStation, and Xbox platforms. Regular maintenance typically occurs weekly, with PC/Mac updates deploying before console patches. Players experiencing the ESO live player count dropping to zero should check official channels for service alerts.
Matchmaking Status
Online
Web Server Status
Online
Regional Server Status
Online
About Elder Scrolls Online
The Elder Scrolls Online launched on April 4, 2014, developed by ZeniMax Online Studios and published by Bethesda Softworks. Set in the continent of Tamriel, the MMORPG takes place approximately 1,000 years before the events of Skyrim. Players choose from ten playable races across three alliances and can explore zones from previous Elder Scrolls titles including Morrowind, Summerset, and Elsweyr.
Core gameplay combines action-based combat with traditional MMO mechanics including dungeons, trials (raids), and PvP battlegrounds. The Cyrodiil campaign offers large-scale alliance warfare. In 2025, ZeniMax transitioned from annual chapter releases to a seasonal content model offering more frequent updates. Unlike similar titles such as New World, ESO uses a buy-to-play model with optional subscription benefits.
FAQ
How many people play Elder Scrolls Online in 2025?
The Elder Scrolls Online has 26 million total registered players as of April 2025. Steam concurrent players average around 9,800 daily, with peak counts reaching 17,890 in recent months.
What is the Elder Scrolls Online peak player count?
The all-time peak Elder Scrolls Online player count on Steam reached 49,061 concurrent players in April 2020 during pandemic lockdowns. The 2025 peak hit 26,467 players in June.
Is Elder Scrolls Online cross platform?
No, Elder Scrolls Online does not support cross-platform play. PC/Mac, PlayStation, and Xbox players cannot group together across different platform families.
Is Elder Scrolls Online still popular in 2025?
Yes, ESO maintains over 100,000 daily active players across all platforms and generates $15 million monthly revenue. The game ranks among the top 15 most-played MMORPGs globally.
How much has Elder Scrolls Online made in revenue?
The Elder Scrolls Online has generated over $2 billion in lifetime revenue since 2014. The game earns approximately $15 million monthly through subscriptions and Crown Store purchases.
